using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ClientLocationData")]
	public class ClientLocationData : MonoClass
	{
		public GpsCoordinate location => method_3<GpsCoordinate>("location");

		public List<AccessPointInfo> accessPointSamples => method_3<Class271<AccessPointInfo>>("accessPointSamples")?.method_25();

		public bool complete => method_2<bool>("complete");

		public ClientLocationData(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ClientLocationData(IntPtr address)
			: this(address, "ClientLocationData")
		{
		}

		public new string ToString()
		{
			return method_13("ToString");
		}

		public new bool Equals(object obj)
		{
			return method_11<bool>("Equals", new object[1] { obj });
		}

		public new int GetHashCode()
		{
			return method_11<int>("GetHashCode", Array.Empty<object>());
		}
	}
}
